Saga Frontier 2 Data

sf2arts.txt - Some basic information about attacks. Generally speaking enemy attacks occupy the first half of the list while player attacks occupy the latter half, but there are exceptions. The "Block" column should probably be taken with a grain of salt; again things aren't quite matching up with the Ultimania and actually testing these is going to be a pain in the ass. As per usual the file reflects my best guess for now. :) Stat changes with "1T" expire after one turn instead of gradually decaying. Also be mindful of attacks like that use the "wrong" stat modifier; Spoil Wave for example seems to use the Psycho Up routine to deliver a Psycho Down. I can guess how (a really huge boost that forces an overflow) but not why. Ready is in the same boat, but there's apparently only one routine for a one-turn Psycho change so it doesn't have much choice.

sf2char.txt - Starting stats and equipment for player characters.

sf2duel.txt - A complete listing of possible duel combos, along with the difficulty of getting them to combine.

sf2item.txt - Item data. Weapons, armor, etc.

sf2jutsu.txt - Charting the likelyhood of characters learning magic after battle.

sf2misc.txt - I think these are stat growth rates.

sf2monster.txt - This behemoth is a dump of some of the game's monster data. Instead of one big nice table, there are lots of smaller ones scattered about, apparently one for each area or screen or whatever. And yes, every time a Sidhe Bunny appears its entire data block gets duplicated. "Scene Drops" are items that aren't tied to a particular monster, but that you can get just for having fought in a particular area. (Scene drops labeled "#1" seem to have a 100% drop rate.)

sf2minimonster.txt - A simplified bestiary, with duplicates, attacks, and scene data removed. sf2waza.txt - The party battle "waza tree", or how to spark new arts in party battles. Yes, the stuff Cross Slash was supposed to spark got dumped in Double Slash's list. Yes, this is probably a bug. :)